

Free bejeweled 2 popcap full#
Therein lies Bejeweled Blitz’s ultimate beauty and problem: it will keep you playing and engrossed in a way that no other puzzle game on the platform has managed to do with us over the past couple of years, but you’ll struggle to match the joy of that initial 50,000-coin experience in successive tinkering-you’ll wish that there were ways to earn coin prizes, or occasional full boosts as rewards for awesome play. If that sounds analogous to the perils of a junkie, it is, and will make you wish for an Endless Blitz mode with the ability to keep using the power-ups all the time. Then, as they learn about the boosts and you run out of coins, you’ll be hopelessly addicted, desperate to play the game enough to earn the coins necessary to keep on boosting. Prior high scores will be shattered almost instantly as you combine the boosts, and your excitement level will soar into the stratosphere as you realize that you’ll finally be able to take on your most competitive friends. PopCap hooks players with the new system by offering a one-time 50,000-coin bonus to iPhone and iPod touch players, giving you the chance to experiment with the boosts and realize just how potent they are. Fans of Blitz on the iPhone will immediately appreciate the value of several of these power-ups without requiring further explanation.

Detonator blows all of the special gems up once per gams, Scrambler is a gem-replacing icon that lets you mix up all of the on-screen gems twice, and +5 Seconds lets you continue making matches for five seconds after the one minute has elapsed.
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Mystery Gem starts you out for three games with either a Power Gem or a Hyper Cube, while Free Multiplier places one multiplier gem on the board to begin-these are the most expensive boosts at 6,000 or 7,500 coins, respectively. The coins let you purchase boosts, five different types of limited-use power-ups that enable you to achieve even higher scores more easily until they’re used up, which will generally happen within three or fewer games. You earn coins every time you play Bejeweled Blitz, a currency issued by the hundred with perhaps a thousand coins as a reward for truly outstanding play-a few hundred is far more common. Version 1.3 brings the iPhone and Facebook applications into parity, adding two features called “coins” and “boosts,” and it’s with these additions that Bejeweled Blitz on the iPhone transforms from addictive to the platform’s equivalent of crack. A standalone version of Bejeweled Blitz is offered as a Facebook application. The other hook: rather than using a progress bar, Bejeweled Blitz gives you only one minute to play, and then posts your results-if you want-to Facebook, letting you know how well you’ve done against your Facebook friends. Unlike the prior play modes in the iPhone game, Blitz adds new gems and point-scoring mechanisms to Bejeweled 2-point multipliers were one of the initial lures in version 1.2 of the iPhone game, enabling players to reach crazy high scores by properly taking advantage of 2X, 3X, 4X, and subsequent sequential multiplier gems that appear after successful simultaneous matches. None of these modes fundamentally changes the Bejeweled 2 experience, and perhaps because of the iPhone game’s ever-declining price, PopCap opted not to add additional unlockable modes such as Puzzle, Twilight, Cognito, Hyper, Finity, or Original that are found in the “deluxe” PC/Mac version of the game.īut it did add Blitz, and Blitz is arguably a bigger deal than any of the unlockable or original modes mentioned above. PopCap later added a third mode to the iPhone version, Endless, which never lets you run out of moves but won’t let you advance unless you fill the bar-a process that becomes more difficult every time you hit the bar-depleting “Hint” button for help. In Classic mode, you fill a bar to move to the next level, and the game ends when you run out of moves in Action mode, the bar ticks down as you think about your matches.
